VectorDraw Developer Framework试用版下载
问:
在VDF中,如果我想使用诸如UP,DOWN,LEFT RIGHT之类的方向键来模拟CommandAction.View3D( VROT)。然后在每次单击方向按钮时,呈现的结果是按照预定的方向沿该方向旋转场景。想要请问怎么样才能实现/p>
答:
很简单,只需要以表单形式添加vdFramed或vdScrollable控件和五个按钮,然后尝试执行以下代码:
private void buttonCreateScene_Click(object sender, EventArgs e) { //doc is the vdFramed.BaseControl.ActiveDocument doc.New(); // just create some 3D objects for testing doc.CommandAction.CmdBox3d(new gPoint(2000, 1000), 3.0d, 4.0d, 5.0d, 0.0d); doc.CommandAction.CmdSphere(new gPoint(2008, 1003), 2.0d, 6, 7); doc.CommandAction.View3D("SHADEON"); doc.CommandAction.View3D("VISE"); doc.CommandAction.Zoom("S", 0.5, 0); } // this is the step you need to set double step = VectorDraw.Geometry.Globals.DegreesToRadians(5.0d); // 5 degrees step private void buttonUP_Click(object sender, EventArgs e) { gPoint ptV = doc.ActiveLayOut.Render.ProjectionMatrix.GetInvertion().projectTransform(0, 0, 0); Matrix mat = new Matrix(); mat.Multiply(doc.ActiveLayOut.World2ViewMatrix); mat.TranslateMatrix(ptV * -1.0d); mat.RotateXMatrix(step * -1.0d); mat.TranslateMatrix(ptV); doc.World2ViewMatrix = mat; doc.Redraw(true); } private void buttonDOWN_Click(object sender, EventArgs e) { gPoint ptV = doc.ActiveLayOut.Render.ProjectionMatrix.GetInvertion().projectTransform(0, 0, 0); Matrix mat = new Matrix(); mat.Multiply(doc.ActiveLayOut.World2ViewMatrix); mat.TranslateMatrix(ptV * -1.0d); mat.RotateXMatrix(step); mat.TranslateMatrix(ptV); doc.World2ViewMatrix = mat; doc.Redraw(true); } private void buttonRIGHT_Click(object sender, EventArgs e) { gPoint ptV = doc.ActiveLayOut.Render.ProjectionMatrix.GetInvertion().projectTransform(0, 0, 0); Matrix mat = new Matrix(); mat.Multiply(doc.ActiveLayOut.World2ViewMatrix); mat.TranslateMatrix(ptV * -1.0d); mat.RotateYMatrix(step * -1.0d); mat.TranslateMatrix(ptV); doc.World2ViewMatrix = mat; doc.Redraw(true); } private void buttonLEFT_Click(object sender, EventArgs e) { gPoint ptV = doc.ActiveLayOut.Render.ProjectionMatrix.GetInvertion().projectTransform(0, 0, 0); Matrix mat = new Matrix(); mat.Multiply(doc.ActiveLayOut.World2ViewMatrix); mat.TranslateMatrix(ptV * -1.0d); mat.RotateYMatrix(step); mat.TranslateMatrix(ptV); doc.World2ViewMatrix = mat; doc.Redraw(true); }
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