一、需求分析
1、设计一个贪吃蛇游戏,要求蛇吃到食物后可以变长
2、蛇体撞到墙或者蛇头撞到蛇体算死亡
3、食物随机生成
4、记录分数
5、可以开始、暂停、结束游戏
二、内容
1、设计游戏开始界面
2、蛇运动的算法
三、语言
java
四、平台
eclipse
五、源代码
1、GamePanel类
package snake;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
import javax.swing.JPanel;
import javax.swing.Timer;
public class GamePanel extends JPanel implements KeyListener, ActionListener{
int length;
int[] snakex=new int[600];
int[]snakey=new int[500];
String fx;
boolean isStart=false;//游戏是否开始
Timer timer=new Timer(100,this);
int foodx;
int foody;
static Random random=new Random();
//死亡判断
boolean isFall=false;
int score=0;
//构造器
public GamePanel() {
init();
this.setFocusable(true);
this.addKeyListener(this);
timer.start();
}
public void init() {
length=3;
snakex[0]=100;snakey[0]=100;
snakex[1]=75;snakey[1]=100;
snakex[2]=50;snakey[2]=100;
fx=”R”;
foodx=25+25*random.nextInt(34);
foody=75+25*random.nextInt(24);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(Color.black);//背景颜色
g.fillRect(20, 75, 850, 600);//游戏区域
g.setColor(Color.GREEN);
g.fillRect(snakex[0],snakey[0],25,25);
g.setColor(color());
for(int i=1;i
}
g.setColor(Color.red);
g.fillRect(foodx, foody, 25, 25);
g.setFont(new Font(“微软雅黑”,Font.BOLD,30));
g.drawString(“有胆你就来!!”,20,35);
g.setColor(Color.white);
g.setFont(new Font(“微软雅黑”,Font.BOLD,18));
g.drawString(“长度:”+length,750,35);
g.drawString(“分数:”+score,750,60);
if(isStart==false) {
g.setColor(Color.white);
g.setFont(new Font(“微软雅黑”,Font.BOLD,40));
g.drawString(“按下空格开始游戏”, 300, 300);
}
//失败提醒
if(isFall) {
g.setColor(Color.red);
g.setFont(new Font(“微软雅黑”,Font.BOLD,40));
g.drawString(“游戏失败,按下空格重新开始”, 200, 300);
}
}
public static Color color() {
int r=random.nextInt(256);
int g=random.nextInt(256);
int b=random.nextInt(256);
return new Color(r,g,b);
}
@Override
public void keyPressed(KeyEvent e) {
int keyCode=e.getKeyCode();
if(keyCode==KeyEvent.VK_SPACE) {
if(isFall) {
isFall=false;
init();
}
else {
isStart=!isStart;}
repaint();
}
if(keyCode==KeyEvent.VK_UP) {
fx=fx.equals(“D”)”:”U”;
}
else if(e.getKeyCode()==KeyEvent.VK_DOWN) {
fx=fx.equals(“U”)”:”D”;
}
else if(e.getKeyCode()==KeyEvent.VK_LEFT) {
fx=fx.equals(“R”)”:”L”;
}
else if(e.getKeyCode()==KeyEvent.VK_RIGHT) {
fx=fx.equals(“L”)”:”R”;
}
}
//定时器,执行定时操作
public void actionPerformed(ActionEvent e) {
if(isStart&&isFall==false) {
//身体移动
for(int i=length-1;i>0;i–){
snakex[i]=snakex[i-1];
snakey[i]=snakey[i-1];
}
//头部移动
if(fx.equals(“R”)) {
snakex[0]=snakex[0]+25;
if(snakex[0]>=850) isFall=true;}
else if(fx.equals(“L”)) {
snakex[0]=snakex[0]-25;
if(snakex[0] else if(fx.equals(“U”)) {
snakey[0]=snakey[0]-25;
if(snakey[0] else if(fx.equals(“D”)) {
snakey[0]=snakey[0]+25;
if(snakey[0]>=650)isFall=true;}
if(snakex[0]==foodx&&snakey[0]==foody) {
length++;
score=score+10;
foodx=25+25*random.nextInt(34);
foody=75+25*random.nextInt(24);
for(int i = 1; i if (snakex[i] == foodx && snakey[i] == foody) {
foodx = 25 + 25 * random.nextInt(34);
foody = 75 + 25 * random.nextInt(24);
i = 1;
}
}
}
for(int i=1;i
isFall=true;
}
}
repaint();
}
timer.start();
}
@Override
public void keyTyped(KeyEvent e) {
// TODO 自动生成的方法存根
}
@Override
public void keyReleased(KeyEvent e) {
// TODO 自动生成的方法存根
}
2、StartGames类
package snake;
import javax.swing.JFrame;
public class StartGames {
public static void main(String[] args) {
JFrame frame=new JFrame(“贪吃蛇”);
frame.setBounds(10,10,900,720);
frame.setResizable(false);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new GamePanel());
frame.setVisible(true);
}
}
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