software rasterizer
- 关于软件光栅化
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- Windows Advanced Rasterization Platform(WARP)
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- Enabling Rendering When Direct3D Hardware is Not Available
- How to Use WARP
- reference rasterizer
- Mesa
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- Gallium LLVMpipe Driver
- OpenSWR
- 开源代码
关于软件光栅化
The goal is to build a renderer without the help of any Graphics API such as DirectX, OpenGL or Vulkan. Therefore it doesn’t utilize any hardware acceleration provided by the GPU.
以下列出一些常见的方法
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