To achieve Chorus’s gorgeous visuals, Tyler and his team leaned on Asset Store plugins like Shader Forge, Hx Volumetric Lighting, and the Post-Processing Stack.

为了获得Chorus的华丽视觉效果,Tyler和他的团队依靠诸如Shader Forge , Hx Volumetric Lighting和Post-Processing Stack等Asset Store插件。

Learn more about Chorus here and see all of the amazing Unity experiences being showcased at the Sundance Film Festival.

在此处了解有关合唱的更多信息,并查看在圣丹斯电影节上展示的所有惊人的Unity体验 。

增强全球讲故事者的能力 (Empowering storytellers across the globe)

Sonder为实时动画开辟了一条新道路 (Sonder forges a new path for real-time animation)

Directed by Pixar alum Neth Nom and produced by feature-film veteran Sara Sampson, Sonder is an upcoming animated short film created with Unity. The story revolves around Finn, a young man struggling to overcome a recent breakup. With a team located across 14 time zones, Sonder is a passion project that was two years in the making.

Sonder由皮克斯(Pixar)校友Neth Nom执导,并由故事片老兵Sara Sampson制作,是由Unity制作的动画短片。 故事围绕着芬兰人(Finn)展开,他是一个为克服最近的分手而奋斗的年轻人。 Sonder的团队遍布14个时区,是一个充满激情的项目,历时两年。

The team crossed into uncharted territory by developing a unique production pipeline that combines the skills of their storytellers, artists and animators, plus the benefits of real-time rendering. They’ve also leveraged Unity’s Post-Processing Stack to polish their film, and created their own Shaders tool – available on the Asset Store (Toony Colors Pro 2) – to achieve Sonder’s unique stylized look.

Learn more about the team and Sonder here.

在此处了解有关团队和Sonder的更多信息 。

霓虹灯打开了快速电影制作原型的大门 (Neon opens the door to rapid cinematic prototyping)

Developed by Veselin Efremov, the director of the real-time short film ADAM, Neon is a compelling, futuristic scene. Using a variety of models from the Asset Store, the powerful camera capabilities of Cinemachine, and industry-leading post-FX from the Post-Processing Stack, Efremov composed a stunning cinematic scene in a matter of days.

霓虹灯由实时短片ADAM的导演韦斯林·埃夫雷莫夫(Veselin Efremov)制作,是一个引人入胜的未来派场景。 通过使用Asset Store中的各种模型 , Cinemachine强大的摄像头功能以及Post-Processing Stack中行业领先的post-FX,Efremov在短短几天内就构成了令人惊叹的电影场景。

Neon shows that real-time tools in Unity, plus easy access to a wealth of Asset Store resources, opens up a new world of creativity for filmmakers, where they can quickly prototype their ideas and experiment without having to go through time-intensive waterfall steps like sketching, storyboarding, and modeling.

Neon表示,Unity中的实时工具,加上对资产商店资源的轻松访问,为电影制片人打开了一个崭新的创造世界,他们可以在不经历费时的瀑布步骤的情况下快速制作原型并进行实验例如素描,情节提要和建模。

Get a behind-the-scenes look at how Neon was created.

了解Neon的创建方式。

卡顿先生的开箱即用创意 (Out-of-the-box creativity with Mr. Carton)

With over a decade of experience as a graphic artist in the video game industry, MichaBolufer jumped into real-time cinematic production with Mr. Carton, a 13-episode children’s program created with Unity. Mr. Carton, the world’s first real-time cartoon series, debuted in February 2017 on France’s national television website.

MichaBolufer在视频游戏行业拥有超过十年的图形艺术家经验,他与Carton先生一起进行了实时电影制作, Carton是由Unity制作的13集儿童节目。 卡顿先生是世界上第一个实时卡通连续剧,于2017年2月在法国国家电视 站上首次亮相。

The team grabbed several popular packages from the Asset Store to build the foundation for their production pipeline. For example, they used Flux, a cinematic editor, to create sequences in each episode directly in the Unity Editor, and they tapped Quickbrush for fine-tuning and “painting” objects directly in-scene.

Every nook and cranny of Tilo’s environment has a highly detailed and natural feel to it, thanks in part to tessellation shaders created with Amplify Shader.

Tilo环境的每个角落都有其高度详细自然的感觉,这在一定程度上要归功于Amplify Shader创建的镶嵌着色器 。

Learn more about how Ghost of a Tale was created.

了解有关如何创建 《鬼魂》的更多信息。

Find the tools and assets that make these experiences possible on the Asset Store.

在Asset Store上找到使这些体验成为可能的工具和资产。

翻译自: https://blogs.unity3d.com/2018/01/19/asset-store-delivers-creative-fuel-for-sundance-creators-and-other-cinematic-storytellers/

asset store

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